List of Tables
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- Table 2-1. Command Suffixes and Argument Data Types
- Table 3-1. Clearing Buffers
- Table 3-2. Geometric Primitive Names and Meanings
- Table 3-3. Valid Commands between glBegin() and glEnd()
- Table 3-4. Vertex Array Sizes (Values per Vertex) and Data Types(continued)
- Table 3-5. (continued) Variables that Direct glInterleavedArrays()
- Table 3-6. (continued) Attribute Groups
- Table 3-7. Client Attribute Groups
- Table 5-1. Converting Color Values to Floating-Point Numbers
- Table 5-2. How OpenGL Selects a Color for the ith Flat-Shaded Polygon
- Table 6-1. Default Values for pname Parameter of glLight*()
- Table 6-2. Default Values for pname Parameter of glLightModel*()
- Table 6-3. Default Values for pname Parameter of glMaterial*()
- Table 7-1. Source and Destination Blending Factors
- Table 7-2. Values for Use with glHint()
- Table 9-1. Pixel Formats for glReadPixels() or glDrawPixels()
- Table 9-2. Data Types for glReadPixels() or glDrawPixels()
- Table 9-3. glPixelStore() Parameters
- Table 9-4. glPixelTransfer*() Parameters (continued)
- Table 9-5. glPixelMap*() Parameter Names and Values
- Table 10-1. Filtering Methods for Magnification and Minification
- Table 10-2. Replace and Modulate Texture Function
- Table 10-3. Decal and Blend Texture Function
- Table 10-4. glTexParameter*() Parameters
- Table 11-1. Query Parameters for Per-Pixel Buffer Storage
- Table 11-2. glAlphaFunc() Parameter Values (continued)
- Table 11-3. Query Values for the Stencil Test (continued)
- Table 11-4. Sixteen Logical Operations
- Table 11-5. (continued) Sample Jittering Values
- Table 13-1. Types of Control Points for glMap1*()
- Table 14-1. glFeedbackBuffer() type Values
- Table 14-2. Feedback Array Syntax
- Table 15-1. OpenGL Error Codes
- Table 15-2. Eight Combinations of Layers
- Table B-1. State Variables for Current Values and Associated Data
- Table B-2. (continued) Vertex Array State Variables
- Table B-3. Transformation State Variables
- Table B-4. Coloring State Variables
- Table B-5. (continued) Lighting State Variables
- Table B-6. (continued) Rasterization State Variables
- Table B-7. (continued) Texturing State Variables
- Table B-8. (continued) Pixel Operations
- Table B-9. Framebuffer Control State Variables
- Table B-10. (continued) Pixel State Variables
- Table B-11. Evaluator State Variables
- Table B-12. Hint State Variables
- Table B-13. (continued) Implementation-Dependent State Variables
- Table B-14. Implementation-Dependent Pixel-Depth State Variables (continued)
- Table B-15. Miscellaneous State Variables