List of Tables
| Table of Contents | List of Figures | List of Examples | List of Tables |
- Table 2-1. Headers and Link Lines for OpenGL and Associated Libraries
- Table 2-2. Integrating OpenGL and X
- Table 4-1. X Visuals and Supported OpenGL Rendering Modes
- Table 6-1. Type and Context Information for GLX Context Attributes
- Table 6-2. Heuristics for Visual Selection
- Table 6-3. Steps for Creating a Digital Media Pbuffer
- Table 6-4. Linear and Graphics Layout
- Table 6-5. Pixel and Texel Formats (Video, Digital Media and Graphics)
- Table 6-6. Visual Attributes Introduced by the FBConfig Extension
- Table 6-7. FBConfig Attribute Defaults and Sorting Criteria
- Table 7-1. Modification of Texture Components
- Table 7-2. Unsupported Combinations on Indigo2 IMPACT
- Table 7-3. Supported Combinations on InfiniteReality
- Table 7-4. Magnification Filters for Detail Texture
- Table 7-5. How Detail Texture Is Computed
- Table 7-6. Magnification Filters for Sharpen Texture
- Table 7-7. Texture Select Host Format Components Mapping
- Table 8-1. Blending Factors Defined by the Blend Color Extension
- Table 9-1. Types That Use Packed Pixels
- Table 11-1. NURBS Tessellator Callbacks and Their Description
- Table 11-2. Tessellation Methods
- Table 12-1. Command-Line Options for ogldebug
- Table 12-2. Command Buttons and Shortcuts
- Table 12-3. ogldebug Check Boxes
- Table 13-1. Factors Influencing Performance
- Table 16-1. Pixel Formats and Types Using DMA on Low-End Systems
- Table 16-2. Pixel Formats and Types That Work With DMA on O2 Systems
- Table 16-3. Pixel Formats and Types That Are Fast on Mid-Range Systems
- Table 16-4. Texturing on Indigo2 and OCTANE Systems
- Table C-1. Errors Returned by libpdb Routines
- Table D-1. Extension on Different Silicon Graphics Systems