Video Library (VL) controls enable you to
specify data transfer parameters, such as the frame rate or count
specify the capture region and decimation, or output window
specify video format and timing
adjust signal parameters, such as hue, brightness, vertical sync, and horizontal sync
specify sync source
This chapter explains
Device-independent controls are documented in /usr/include/dmedia/vl.h. Device-dependent controls for the OCTANE Personal Video option are documented in the header file /usr/include/dmedia/vl_evo.h (linked to /usr/include/vl/dev_evo.h).
![]() | Note: For information on the controls used for specific nodes, see Appendix B, “OCTANE Personal Video Nodes and Their Controls.” For detailed information on using controls such as VL_CAP_TYPE, VL_FORMAT, VL_TIMING, and so on, see Chapter 3, “Setting Parameters for Data Transfer.”. |
typedef long VLControlType; |
Common types used by the VL to express the values returned by the controls are
typedef struct __vlControlInfo { char name[VL_NAME_SIZE]; /* name of control */ VLControlType type; /* e.g. HUE, BRIGHTNESS */ VLControlClass ctlClass; /* SLIDER, DETENT, KNOB, BUTTON */ VLControlGroup group; /* VISUAL QUALITY, SIGNAL, SYNC */ VLNode node; /* associated node */ VLControlValueType valueType; /* what kind of data do we have */ int valueCount; /* how many data items do we have */ int numFractRanges; /* number of ranges to describe control */ VLFractionRange *ranges; /* range of values of control */ int numItems; /* number of enumerated items */ VLControlItem *itemList; /* the actual enumerations */ } VLControlInfo; |
To store the value of different controls, libvl.a uses this struct:
typedef union { VLFraction fractVal; VLBoolean boolVal; int intVal; VLXY xyVal; char stringVal[96]; /* beware of trailing NULLs! */ float matrixVal[3][3]; uint pad[24]; /* reserved */ } VLControlValue; typedef struct { int numControls; VLControlInfo *controls; } VLControlList; |
The control info structure is returned by a vlGetControlInfo() call, and it contains many of the items discussed above.
VLControlInfo.number is the number of the VLControlInfo.node that the information pertains to. There may be several controls of the same type on a particular node, but usually there is just one.
VLControlInfo.numFractRanges is the number of fraction ranges for a particular control. The names correspond 1-to-1 with the rangeNames, up to the number of range names, numRangeNames. That is, there may be fewer names than ranges, but never more.
The VL uses fraction ranges to represent the values possible for a control. A VLFractionRange generated by the VL is guaranteed never to generate a fraction with a zero denominator, or a fractional numerator or denominator.
For a range type of VL_LINEAR, numerator.increment and denominator.increment are guaranteed to be greater than zero, and the limit is always guaranteed to be {numerator,denominator}.base, plus some integral multiple of {numerator,denominator}.increment.
The type definition for fraction types in the header file is
typedef struct { VLRange numerator; VLRange denominator; } VLFractionRange; |
The VL defines control classes for user-interface developers. The classes are hints only; they are the VL developer's idea of how the control is commonly represented in the real world.
#define VL_CLASS_NO_UI 0 #define VL_CLASS_SLIDER 1 #define VL_CLASS_KNOB 2 #define VL_CLASS_BUTTON 3 #define VL_CLASS_TOGGLE 4 #define VL_CLASS_DETENT_KNOB 5 #define VL_CLASS_LIST 6 |
In the list above, VL_CLASS_NO_UI is often used for controls that have no user-interface metaphor and are not displayed in the video control panel or saved in the defaults file.
The VL controls can be read-only, write-only, or both. The VL includes these macros:
#define VL_CLASS_RDONLY 0x8000 /* control is read-only */ #define VL_CLASS_WRONLY 0x4000 /* control is write-only */ #define VL_CLASS_NO_DEFAULT 0x2000 /* don't save in default files */ #define VL_IS_CTL_RDONLY(x) ((x)->ctlClass & VL_CLASS_RDONLY) #define VL_IS_CTL_WRONLY(x) ((x)->ctlClass & VL_CLASS_WRONLY) #define VL_IS_CTL_RW(x) (!(VL_IS_CTL_RDONLY(x) || VL_IS_CTL_WRONLY(x))) |
The macros test these conditions:
#define VL_CLASS_MASK 0xfff typedef unsigned long VLControlClass; /* from list above */ |
Like control class, control grouping is an aid for the user-interface developer. The groupings are the VL developer's idea of how the controls would be grouped in the real world. These groupings are implemented in the video control panel vcp.
The type definition for groupings is
typedef unsigned int VLControlGroup; |
The maximum length of a control or range name is VL_NAME_SIZE.
Table 6-1 summarizes the VL control groupings.
Table 6-1. VL Control Groupings
Grouping | Includes controls for... |
---|---|
VL_CTL_GROUP_VISUALQUALITY | Visual quality of sources or drains; for example, VL_H_PHASE |
VL_CTL_GROUP_SIGNAL | Signal of sources or drains; for example, VL_HUE |
VL_CTL_GROUP_CODING | Encoding or decoding sources or drains; for example, VL_TIMING or VL_FORMAT |
VL_CTL_GROUP_SYNC | Synchronizing video sources or drains; for example, VL_SYNC |
VL_CTL_GROUP_ORIENTATION | Orientation or placement of video signals; for example, VL_ORIGIN |
VL_CTL_GROUP_SIZING | Setting the size of the video signal; for example, VL_SIZE |
VL_CTL_GROUP_RATES | Setting the rate of the video signal; for example, VL_RATE |
VL_CTL_GROUP_PATH | Specifying the data path through the system; these controls, often marked with the VL_CLASS_NO_UI, are often internal to the VL, with no direct access for the user |
VL_CTL_GROUP_SIGNAL_ALL | Specifying properties of all signals |
VL_CTL_GROUP_SIGNAL_COMPOSITE | Specifying properties of composite signals |
VL_CTL_GROUP_SIGNAL_CLUT_COMPOSITE | Specifying properties of composite color lookup table (CLUT) controls |
VL_CTL_GROUP_PRO | Specifying values not commonly found on the front panel of a real-world video device; for example, filter quality selections |
VL_CTL_GROUP_MASK | Masking optional bits to extract only the control group |