- -lvl
- Performing Preliminary Steps
- 0 bit in packing
- Packing Diagram Conventions
- 4
- 2
- 2:4 sampling
- 4:2:2 and 4:2:2:4 Sampling
- 2:sampling
- 4:2:2 and 4:2:2:4 Sampling
- 2:video, converting
- 4:2:2 and 4:2:2:4 Sampling
- 4
- 4:4 sampling
- 4:4:4 and 4:4:4:4 Sampling
- 4:sampling
- 4:4:4 and 4:4:4:4 Sampling
- 4:video, converting
- 4:2:2 and 4:2:2:4 Sampling
- application
- creating
- Setting Up Your VL Application
- sample, location
- Video Library Capabilities
- Generic Video Tools
- asynchronous I/O
- Asynchronous I/O
- buffer
- VL Architectural Model of Video Devices
- and data transfer
- Video Library Buffers
- Transferring Video Data to and From Devices
- creating for video data
- Creating a Buffer for Video Data
- getting DMediaInfo and image data from
- Reading Data From the VL Buffer
- reading data from
- Reading Data From the VL Buffer
- reading frames to memory from
- Reading Data From the VL Buffer
- registering
- Registering the VL Buffer
- caching
- Caching
- camera controls
- Camera Controls
- capture
- Video Real-Time Capture and Playback
- client
- Device Management
- color space
- VL_COLORSPACE
- control
- Determining the Color Space
- conversion
- OCTANE Personal Video Color-Space Conversions
- and image processing
- Color-Space Converter for Image Processing
- math operations
- Mathematical Operations Performed During Conversions
- precision
- Precision of Color Conversions Done by the OCTANE
Personal Video Option
- range
- Range Issues For Color Conversions Done by Any Means
- constant hue
- Constant Hue
- contcapt.c (OpenGL)
- Example Programs
- control
- VL Architectural Model of Video Devices
- OCTANE Personal Video Nodes and Their Controls
- Using VL Controls
- Device-Independent Controls for OCTANE Personal Video
- access
- OCTANE Personal Video Nodes and Their Controls
- and nodes
- OCTANE Personal Video Nodes and Their Controls
- classes
- VL Control Classes
- default values explained
- OCTANE Personal Video Nodes and Their Controls
- fraction ranges
- VL Control Fraction Ranges
- groupings
- VL Control Groupings
- in header file
- Using VL Controls
- type and values
- VL Control Type and Values
- type explained
- OCTANE Personal Video Nodes and Their Controls
- conventions
- Conventions
- ctrlusage
- Setting Up the Data Path
- daemon, video
- Video Daemon
- opening connection to
- Opening a Connection to the Video Daemon
- data transfer
- The VL Programming Model
- ending
- Ending Data Transfer
- starting
- Starting Data Transfer
- Starting Data Transfer
- decimation
- VL_ZOOM
- VL_OFFSET
- dev_evo.h
- Library and Header Files
- Performing Preliminary Steps
- Using VL Controls
- device
- VL Architectural Model of Video Devices
- ID, getting
- Getting the Device ID
- management
- Device Management
- node
- VL_DEVICE
- controls
- VL_DEVICE
- video, transferring data
- Transferring Video Data to and From Devices
- direct I/O to disk
- Direct I/O to Disk
- DMbuffer
- Using Buffers
- DMediaInfo, getting from buffer
- Reading Data From the VL Buffer
- drain
- Node
- control for default
- VL_DEVICE
- Specifying Nodes on the Data Path
- node controls, setting
- Device-Independent Controls for OCTANE Personal Video
- See also memory node, screen node, video node.
- Transferring Video Data and Ending Data Transfer
- Dynamic value
- OCTANE Personal Video Nodes and Their Controls
- error codes
- Return Codes
- event
- handling
- Event Handling
- routines
- Querying VL Events
- listed
- OCTANE Personal Video VL Events
- masks
- Specifying the Path-Related Events to Be Captured
- querying
- Querying VL Events
- specifying path-related
- Specifying the Path-Related Events to Be Captured
- trigger
- Starting Data Transfer
- type
- Querying VL Events
- eventex.c
- Creating a Main Loop With Callbacks
- field dominance
- memory drain node control
- VL_MEM Drain
- memory source node control
- VL_MEM Source
- field mask
- VL_CAP_TYPE and VL_RATE
- GST control access
- OCTANE Personal Video Nodes and Their Controls
- header file
- OCTANE Personal Video
- Library and Header Files
- Performing Preliminary Steps
- VL
- Library and Header Files
- Performing Preliminary Steps
- I/O, direct to disk
- Direct I/O to Disk
- image data, getting from buffer
- Reading Data From the VL Buffer
- Internal Video Sync
- Using the Internal Video Sync Signal
- ksyncset()
- Setting the Internal Video Sync Signal Producer
- ksyncstat()
- Setting the Internal Video Sync Signal Producer
- linking
- Performing Preliminary Steps
- loopback
- Selecting the Input Connector
- Selecting the Input Connector
- Selecting the Input Connector
- media stream count. See MSC.
- Synchronizing Data Streams and Signals
- memory
- node
- VL_MEM
- drain
- VL_MEM Drain
- drain:controls
- VL_MEM Drain
- source
- VL_MEM Source
- source:controls
- VL_MEM Source
- reading from buffer to
- Reading Data From the VL Buffer
- sending frames to video from
- Reading Data From the VL Buffer
- memtovid
- Generic Video Tools
- MSC
- Synchronizing Data Streams and Signals
- mtov.c (OpenGL)
- Example Programs
- multiple clients
- Device Management
- node
- OCTANE Personal Video Nodes and Their Controls
- VL Architectural Model of Video Devices
- adding
- Adding a Node
- defined
- Node
- device
- VL_DEVICE
- controls
- VL_DEVICE
- memory
- VL_MEM
- drain, controls
- VL_MEM Drain
- source, controls
- VL_MEM Source
- screen
- VL_SCREEN
- source, controls
- VL_SCREEN
- setting controls
- Device-Independent Controls for OCTANE Personal Video
- specifying
- Specifying Nodes on the Data Path
- video
- VL_VIDEO
- drain, controls
- VL_VIDEO Drain
- source, controls
- VL_VIDEO Source
- OpenGL programs
- Example Programs
- packing
- VL_PACKING
- Pixel Packings and Color Spaces
- 0 bit
- Packing Diagram Conventions
- 24-bit
- 24-Bit Pixel Packings
- 32-bit
- 32-Bit Pixel Packings
- 8-bit
- 8-Bit Pixel Packings
- and sampling pattern
- Packings and Color Spaces
- native
- VL_PACKING
- Packing Diagram Conventions
- x bit
- Packing Diagram Conventions
- path
- VL Architectural Model of Video Devices
- creating
- Creating the Path
- creating and setting up
- Creating and Setting Up the Data Path
- defined
- Path
- setting up
- Setting Up the Data Path
- specifying events
- Specifying the Path-Related Events to Be Captured
- specifying nodes on
- Specifying Nodes on the Data Path
- Persistent value
- OCTANE Personal Video Nodes and Their Controls
- playback
- Video Real-Time Capture and Playback
- restart policy
- VL_MEM Drain
- VL_MEM Source
- return codes
- Return Codes
- sample programs
- Creating a Main Loop With Callbacks
- Video Library Capabilities
- Generic Video Tools
- sampling pattern
- Sampling Patterns
- and packing
- Packings and Color Spaces
- screen node
- VL_SCREEN
- source, controls
- VL_SCREEN
- simpleccapt.c
- Example Programs
- simplegrab.c
- Example Programs
- simplem2v.c
- Example Programs
- simplev2s.c
- Example Programs
- source
- Node
- control for default
- VL_DEVICE
- Specifying Nodes on the Data Path
- VL_DEVICE
- node controls, setting
- Device-Independent Controls for OCTANE Personal Video
- See also memory node, screen node, video node.
- Transferring Video Data and Ending Data Transfer
- starvation policy
- VL_MEM Source
- status information
- Status Information
- streamusage
- Setting Up the Data Path
- synchronizing data streams
- Synchronizing Data Streams and Signals
- syntax
- The VL Programming Model
- syssgi
- syssgi
- tools, VL
- Generic Video Tools
- trigger
- Starting Data Transfer
- unadjusted system time. See UST.
- Synchronizing Data Streams and Signals
- UST
- Synchronizing Data Streams and Signals
- vcp
- Generic Video Tools
- and Persistent value
- OCTANE Personal Video Nodes and Their Controls
- video
- daemon
- Video Daemon
- opening connection to
- Opening a Connection to the Video Daemon
- data transfer
- Transferring Video Data to and From Devices
- ending
- Ending Data Transfer
- starting
- Starting Data Transfer
- Starting Data Transfer
- drain
- Node
- format
- OCTANE Personal Video Formats
- converting
- VL_PACKING
- node
- VL_VIDEO
- drain
- VL_VIDEO Drain
- drain:controls
- VL_VIDEO Drain
- source
- VL_VIDEO Source
- source:controls
- VL_VIDEO Source
- sending frames from memory to
- Reading Data From the VL Buffer
- source
- Node
- unit, defined
- VL_MEM Source
- Video Library. See VL.
- VL System Software Architecture
- videod
- Video Daemon
- videoin
- Generic Video Tools
- videoout
- Generic Video Tools
- videopanel
- Generic Video Tools
- vidtomem
- Generic Video Tools
- vidtomem.c (OpenGL)
- Example Programs
- vintovout
- Generic Video Tools
- VL
- capabilities
- Video Library Capabilities
- control
- Device-Independent Controls for OCTANE Personal Video
- Using VL Controls
- See also control.
- VL Control Type and Values
- device management
- Device Management
- header files
- Library and Header Files
- Performing Preliminary Steps
- programming model
- The VL Programming Model
- requirements for running
- Performing Preliminary Steps
- status information
- Status Information
- syntax
- The VL Programming Model
- system software architecture
- VL System Software Architecture
- tools
- Generic Video Tools
- VL buffer
- Using Buffers
- vl.h
- Library and Header Files
- Performing Preliminary Steps
- VL_ASPECT
- VL_MEM Drain
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Source
- VL_SCREEN
- VL_ZOOM on Memory Nodes
- VL_ZOOM on Memory Nodes
- VL_CAP_TYPE
- VL_CAP_TYPE and VL_RATE
- VL_MEM Source
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Drain
- See also control and node.
- VL_VIDEO Drain
- VL_COLORSPACE
- VL_MEM Drain
- VL_COLORSPACE
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Source
- VL_DEFAULT_DRAIN
- VL_DEVICE
- VL_DEFAULT_SOURCE
- VL_DEVICE
- VL_DEVICE
- VL_DEVICE
- See also device node.
- OCTANE Personal Video Nodes and Their Controls
- VL_DITHER_FILTER
- VL_VIDEO Drain
- vl_evo.h
- Library and Header Files
- Using VL Controls
- VL_EVO_ALPHA_NOT_PIXEL
- VL_VIDEO Drain
- VL_EVO_BUFFER_QUANTUM
- VL_MEM Drain
- VL_MEM Source
- VL_EVO_COLOR_BAR_ENABLE
- VL_VIDEO Drain
- VL_EVO_COLOR_FRAME_LOCK
- VL_VIDEO Drain
- VL_EVO_COLOR_HPHASE
- VL_VIDEO Drain
- VL_EVO_CSC_ALPHA_CORRECTION
- Constant Hue
- VL_MEM Drain
- VL_MEM Source
- VL_EVO_CSC_COEF
- VL_MEM Drain
- VL_MEM Source
- VL_VIDEO Drain
- Color-Space Converter for Image Processing
- Coefficients
- VL_EVO_CSC_CONST_HUE
- VL_MEM Source
- Constant Hue
- VL_MEM Drain
- VL_EVO_CSC_LUT_ALPHA
- VL_MEM Source
- VL_MEM Drain
- Color-Space Converter for Image Processing
- VL_VIDEO Drain
- VL_EVO_CSC_LUT_ALPHA_PAGE
- VL_MEM Drain
- VL_MEM Source
- Selecting the Active LUT
- VL_VIDEO Drain
- Color-Space Converter for Image Processing
- VL_EVO_CSC_LUT_IN_PAGE
- Color-Space Converter for Image Processing
- VL_MEM Drain
- Selecting the Active LUT
- VL_VIDEO Drain
- VL_MEM Source
- VL_EVO_CSC_LUT_IN_UB
- VL_VIDEO Drain
- Using Input and Alpha LUTs
- Color-Space Converter for Image Processing
- VL_MEM Source
- VL_MEM Drain
- VL_EVO_CSC_LUT_IN_VR
- Using Input and Alpha LUTs
- VL_VIDEO Drain
- VL_MEM Drain
- VL_MEM Source
- Color-Space Converter for Image Processing
- VL_EVO_CSC_LUT_IN_YG
- VL_MEM Source
- VL_VIDEO Drain
- Using Input and Alpha LUTs
- VL_MEM Drain
- Color-Space Converter for Image Processing
- VL_EVO_CSC_LUT_OUT_UB
- VL_VIDEO Drain
- VL_MEM Source
- VL_MEM Drain
- Color-Space Converter for Image Processing
- VL_EVO_CSC_LUT_OUT_VR
- VL_MEM Drain
- VL_VIDEO Drain
- VL_MEM Source
- Color-Space Converter for Image Processing
- VL_EVO_CSC_LUT_OUT_YG
- VL_MEM Source
- VL_VIDEO Drain
- VL_MEM Drain
- Color-Space Converter for Image Processing
- VL_EVO_DMA_ERROR_RESTART
- VL_MEM Source
- VL_MEM Drain
- VL_EVO_DMA_VOUT_BLANK
- VL_MEM Source
- VL_EVO_DMA_VOUT_STARVATION
- VL_MEM Source
- VL_EVO_FILTER_QUALITY
- VL_MEM Drain
- VL_EVO_FILTER_TYPE
- VL_EVO_FILTER_TYPE
- VL_VIDEO Drain
- VL_MEM Drain
- VL_EVO_FORMAT_LOOPBACK
- Selecting the Input Connector
- Selecting the Input Connector
- VL_EVO_VIN_APERTURE_BAND_PASS
- VL_VIDEO Source
- VL_EVO_VIN_APERTURE_FACTOR
- VL_VIDEO Source
- VL_EVO_VIN_CHROMA_BANDWIDTH
- VL_VIDEO Source
- VL_EVO_VIN_CHROMA_HUE
- VL_VIDEO Source
- VL_EVO_VIN_CHROMA_SATURATION
- VL_VIDEO Source
- VL_EVO_VIN_COLOR_STANDARD
- VL_VIDEO Source
- VL_EVO_VIN_FAST_COLOR_TIME_CNSTNT
- VL_VIDEO Source
- VL_EVO_VIN_GAIN_CH1
- VL_VIDEO Source
- VL_EVO_VIN_GAIN_CH2
- VL_VIDEO Source
- VL_EVO_VIN_GAIN_HOLD
- VL_VIDEO Source
- VL_EVO_VIN_GAIN_HYSTERESIS
- VL_VIDEO Source
- VL_EVO_VIN_HSYNC_START
- VL_VIDEO Source
- VL_EVO_VIN_HSYNC_STOP
- VL_VIDEO Source
- VL_EVO_VIN_LUMA_BRIGHTNESS
- VL_VIDEO Source
- VL_EVO_VIN_LUMA_CONTRAST
- VL_VIDEO Source
- VL_EVO_VIN_LUMA_DELAY_COMPENSATE
- VL_VIDEO Source
- VL_EVO_VIN_PREFILTER_ACTIVE
- VL_VIDEO Source
- VL_EVO_VIN_TV_VTR_SEL
- VL_VIDEO Source
- VL_EVO_VIN_VERT_BLANK_SEL
- VL_VIDEO Source
- VL_EVO_VIN_VERT_NOISE_REDUCT
- VL_VIDEO Source
- VL_EVO_VIN_WHITE_PEAK
- VL_VIDEO Source
- VL_EVO_VOUT_ACTIVE_LINE
- VL_VIDEO Drain
- VL_EVO_VOUT_BLACK_LEVEL
- VL_VIDEO Drain
- VL_EVO_VOUT_CAP_1ST_BYTE_ODD
- VL_VIDEO Drain
- VL_EVO_VOUT_CAP_2ND_BYTE_ODD
- VL_VIDEO Drain
- VL_EVO_VOUT_CC_ENCODING
- VL_VIDEO Drain
- VL_EVO_VOUT_COLOR_BURST_AMP
- VL_VIDEO Drain
- VL_EVO_VOUT_LUMA_WT_GN_92_5
- VL_VIDEO Drain
- VL_EVO_VOUT_U_GAIN
- VL_VIDEO Drain
- VL_EVO_VOUT_V_GAIN
- VL_VIDEO Drain
- VL_EVO_VOUT_XTN_1ST_BYTE_EVN
- VL_VIDEO Drain
- VL_EVO_VOUT_XTN_2ND_BYTE_EVN
- VL_VIDEO Drain
- VL_FIELD_DOMINANCE
- VL_MEM Source
- VL_MEM Drain
- VL_FLICKER_FILTER
- Device-Independent Controls for OCTANE Personal Video
- VL_SCREEN
- VL_FORMAT
- VL_VIDEO Source
- VL_VIDEO Drain
- VL_MEM Source
- VL_MEM Drain
- Device-Independent Controls for OCTANE Personal Video
- VL_FORMAT
- See also control and node.
- VL_VIDEO Drain
- VL_FREEZE
- VL_VIDEO Drain
- VL_SCREEN
- VL_VIDEO Source
- Device-Independent Controls for OCTANE Personal Video
- VL_H_PHASE
- VL_VIDEO Drain
- VL_MEM
- VL_MEM
- See also memory node.
- OCTANE Personal Video Nodes and Their Controls
- VL_OFFSET
- VL_MEM Source
- VL_SCREEN
- VL_VIDEO Source
- VL_OFFSET
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Drain
- VL_VIDEO Drain
- See also control and node.
- VL_VIDEO Drain
- VL_ORIGIN
- Device-Independent Controls for OCTANE Personal Video
- VL_SCREEN
- VL_PACKING
- VL_MEM Source
- VL_MEM Drain
- Device-Independent Controls for OCTANE Personal Video
- VL_PACKING
- Determining the Color Space
- See also control and node.
- VL_VIDEO Drain
- VL_PACKING_4444_8
- Packings and Color Spaces
- 32-Bit Pixel Packings
- VL_PACKING_444_8
- Packing Diagram Conventions
- 24-Bit Pixel Packings
- VL_PACKING_4_8
- 8-Bit Pixel Packings
- 8-Bit Pixel Packings
- VL_PACKING_ABGR_8
- 32-Bit Pixel Packings
- VL_PACKING
- VL_PACKING_AUYV_4444_8
- VL_PACKING
- VL_PACKING_AUYV_8
- 32-Bit Pixel Packings
- VL_PACKING_BGR_8_P
- 24-Bit Pixel Packings
- VL_PACKING
- VL_PACKING_R0444_8
- 32-Bit Pixel Packings
- VL_PACKING_R242_10_in_16_L
- 32-Bit Pixel Packings
- VL_PACKING_R242_8
- 16-Bit Pixel Packing
- 16-Bit Pixel Packing
- VL_PACKING_R4444_8
- 32-Bit Pixel Packings
- VL_PACKING_R444_332
- 8-Bit Pixel Packings
- 8-Bit Pixel Packings
- VL_PACKING_RGB_332_P
- VL_PACKING
- VL_PACKING_RGB_8
- VL_PACKING
- 32-Bit Pixel Packings
- VL_PACKING_RGBA_8
- 32-Bit Pixel Packings
- VL_PACKING
- VL_PACKING_UYV_8_P
- 24-Bit Pixel Packings
- VL_PACKING
- VL_PACKING_Y_8_P
- VL_PACKING
- VL_PACKING_YUVA_4444_8
- 32-Bit Pixel Packings
- VL_PACKING
- VL_PACKING_YVYU_422_10
- VL_PACKING
- 32-Bit Pixel Packings
- VL_PACKING_YVYU_422_8
- VL_PACKING
- VL_RATE
- VL_CAP_TYPE and VL_RATE
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Source
- VL_MEM Drain
- See also control and node.
- VL_VIDEO Drain
- VL_SCREEN
- VL_SCREEN
- See also screen node.
- OCTANE Personal Video Nodes and Their Controls
- VL_SIZE
- VL_MEM Source
- VL_VIDEO Drain
- VL_SCREEN
- VL_SIZE
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Drain
- VL_VIDEO Source
- VL_OFFSET
- See also control and node.
- VL_VIDEO Drain
- VL_SYNC
- VL_DEVICE
- VL_SYNC_SOURCE
- VL_DEVICE
- VL_TIMING
- VL_VIDEO Drain
- VL_MEM Drain
- Device-Independent Controls for OCTANE Personal Video
- VL_SCREEN
- VL_DEVICE
- VL_MEM Source
- VL_VIDEO Source
- VL_TIMING
- See also control and node.
- VL_VIDEO Drain
- VL_VIDEO
- VL_VIDEO
- See also video node.
- OCTANE Personal Video Nodes and Their Controls
- VL_ZOOM
- VL_ZOOM
- VL_OFFSET
- Device-Independent Controls for OCTANE Personal Video
- VL_MEM Source
- VL_MEM Drain
- VL_SCREEN
- VL_VIDEO Source
- VL_VIDEO Drain
- See also control and node.
- VL_VIDEO Drain
- vlAddCallback()
- Event Handling
- vlAddNode()
- Adding a Node
- vlBeginTransfer()
- Starting Data Transfer
- vlCheckEvent()
- Querying VL Events
- vlCloseVideo()
- Ending Data Transfer
- vlcmd
- Generic Video Tools
- vlCreateBuffer()
- Creating a Buffer for Video Data
- vlCreatePath()
- Creating the Path
- vlDeregisterBuffer()
- Ending Data Transfer
- vlDestroyBuffer()
- Ending Data Transfer
- vlDestroyPath()
- Ending Data Transfer
- vlEndTransfer()
- Ending Data Transfer
- Starting Data Transfer
- vlEventToName()
- Querying VL Events
- vlGetActiveRegion()
- Reading Data From the VL Buffer
- vlGetControl()
- Device-Independent Controls for OCTANE Personal Video
- vlGetDevice()
- Getting the Device ID
- vlGetDMediaInfo()
- Reading Data From the VL Buffer
- vlGetFD()
- Querying VL Events
- vlGetFrontierMSC()
- Media Library Interfaces for UST and MSC
- vlGetImageInfo()
- Reading Data From the VL Buffer
- vlGetLatestValid()
- Reading Data From the VL Buffer
- Reading Data From the VL Buffer
- vlGetNextFree()
- Reading Data From the VL Buffer
- vlGetNextValid()
- Reading Data From the VL Buffer
- Reading Data From the VL Buffer
- vlGetNode()
- Specifying Nodes on the Data Path
- vlGetTransferSize()
- Creating a Buffer for Video Data
- vlGetUSTMSCPair()
- Media Library Interfaces for UST and MSC
- vlGetUSTPerMSC()
- Media Library Interfaces for UST and MSC
- vlinfo
- Generic Video Tools
- vlMainLoop()
- Event Handling
- vlNextEvent()
- Querying VL Events
- vlOpenVideo()
- Opening a Connection to the Video Daemon
- vlPeekEvent()
- Querying VL Events
- vlPutFree()
- Reading Data From the VL Buffer
- Reading Data From the VL Buffer
- vlPutValid()
- Reading Data From the VL Buffer
- vlRegisterBuffer()
- Registering the VL Buffer
- vlSelectEvents()
- Creating a VL Event Loop
- Specifying the Path-Related Events to Be Captured
- Event Handling
- Querying VL Events
- vlSetControl()
- Device-Independent Controls for OCTANE Personal Video
- vlSetupPaths()
- Setting Up the Data Path
- x bit in packing
- Packing Diagram Conventions
- zoom
- VL_OFFSET
- VL_ZOOM